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Flightgear airport
Flightgear airport













The main concern here was frame rates, so adding trees did got me frame rates in the 20s (20fps) which was acceptable - on the 2015 model HP Celeron. Selected Object - Path: Models/Buildings/water-tower.ac Latitude: 21.44821987 deg Longitude: -157.76401180 deg Altitude ASL: 8.2298 m (27.0006 ft) Heading: 0.0 deg Pitch: 0.0 deg Roll: -0.0 degĪdded some trees, about 100 trees and 3 rows of them.

flightgear airport

Model data exported to /home/starlight7/.fgfs/Export/ufo-model-export.xml model data exported to /home/starlight7/.fgfs/Export/ufo-model-export.xml Maybe the Nasal code can be appended to make the earlier versions more capable.

#Flightgear airport update

The 2018 version does make it easier to update scenery because the UFO does actually export data to the console.

  • If the row of trees is not going in the required direction, add different increments to the Lat and Longitude values.
  • Add a row of trees by increment the Longitude and Latitude by 0.0001 degree.
  • Add a large object to that spot to check for visibility.
  • flightgear airport

  • Find the location where the line starts using the UFO.
  • flightgear airport

    The line of trees on left side of runway is done.ĥ) The cafe building- including trees - tarmacĦ) Large building on the left - parking areaĩ) Tree clumps at either end of the runway - far right side of runway, far left of runwayġ0 ) Boats - lots of boats - a line of identical sailboats - maybe 20













    Flightgear airport